update_state_for_cell

function update_state_for_cell(farming_cell_action_dto: farming_cell_action_dto, player: player, assets_to_charge: map<text, integer>, rewards: map<item, integer>, cells_map: map<location, farming_cell_dto>, seeds_map: map<text, seed_type>, transformations_map: map<text, list<text>>, possible_seed_rewards: set<text>, action_index: integer, timestamp: integer, epoch_days: integer, plot_id: integer, fertility_rate: integer, just_planted_cells: list<farming_cell_dto>, plot_seed_ownerships: list<seed_ownership>)